ybRz
EΒn
K>3C>^Y}
E΋
΋>5E
΋>jc>J3C>J9C>XebvWv>GA
EN
hc>JA>JB>214C>JB>jc>JB>JC







[State -1, JOC]
type = ChangeState
value = 1350
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
trigger1 = ctrl || var(13) = 1
trigger1 = var(47)%100 = 1
trigger1 = Helper(39100),Var(23) = 750 || Helper(39100),Var(23) = 400
trigger1 = time >= 9
trigger1 = var(47) := var(47)%100+300
trigger2 = ctrl || var(13) = 1
trigger2 = var(47)%100 = 22
trigger2 = var(47) := var(47)%100+310
;trigger2 = P2BodyDist X = [60,105]
trigger3 = ctrl || var(13) = 1
trigger3 = var(47) = 311
trigger3 = var(47) := var(47)%100+910

[State -1, JB]
type = ChangeState
value = 1200
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
trigger1 = ctrl || var(13) = 1
;trigger1 = stateno = [110,111]
trigger1 = var(47)%100 = 10
trigger2 = ctrl || var(13) = 1
trigger2 = time >= 12 || P2BodyDist X >= 70
trigger2 = var(47)%100 = 12; || var(47)%100 = 32

[State -1, JA]
type = ChangeState
value = 1100
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
trigger1 = ctrl || var(13) = 1
trigger1 = var(47)%100 = 2
trigger1 = P2BodyDist X = [0,45]
trigger1 = P2BodyDist Y = [-50,30]
trigger2 = stateno = 2010
trigger2 = var(47)%100 = 2
trigger2 = P2BodyDist Y = [-35,20]
trigger3 = ctrl || var(13) = 1
trigger3 = var(47)%100 = 32 || var(47) = 301




[State -1, JOC`F[]
type = ChangeState
value = 1350
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
trigger1 = movehit
trigger1 = stateno = 1200
trigger1 = var(47)%100 = 10
trigger1 = var(47) := var(47)%100+910

[State -1, JB`F[]
type = ChangeState
value = 1200
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
trigger1 = movehit
trigger1 = stateno = 1100

[State -1 ,󒆑O_bV]
type = ChangeState
value = 110
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
triggerall = Numhelper(7000) >= 1
triggerall = var(2) <= 0+ifelse(palno=12,1+ifelse(helper(7000),var(0)>0,1,0),0)
triggerall = pos y < -40
triggerall = ctrl
trigger1 = var(47)%100 = 10
trigger2 = var(47) = 301



;~蒍E̕
[State -1, h]
type = changestate
value = 3400
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
trigger1 = var(47)%100 = 2
trigger1 = movehit
trigger1 = stateno = 1200

[State -1 ,󒆃WvLZ]
type = ChangeState
value = 45
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
triggerall = var(5) <= 0
trigger1 = movehit
trigger1 = stateno = 1200
trigger1 = var(47)%100 = 12
trigger1 = var(47) := 22

[State -1 ,󒆑O_bV]
type = ChangeState
value = 110
TriggerAll = Alive && RoundState = 2 && Var(59) >= 6;`hŒLq
triggerall = statetype = A
triggerall = EnemyNear(Var(58)),statetype = A
triggerall = EnemyNear(Var(58)),statetype != L
triggerall = EnemyNear(Var(58)),MoveType = H
triggerall = EnemyNear(Var(58)),stateno = [5000,5150]
triggerall = Numhelper(7000) >= 1
triggerall = var(2) <= 0+ifelse(palno=12,1+ifelse(helper(7000),var(0)>0,1,0),0)
triggerall = pos y < -40
trigger1 = ctrl
trigger1 = var(47)%100 = 32







